

Furthermore there are various accessories like dice trays, dice, stamps, notebooks or plush toys with which you can decorate your role playing corner. The Dark Eye also offers game aids, such as different playing cards or maps that make role-playing easier. The above mentioned and many other source books on different aspects of the game world, such as demons (Aventurian Pandemonium) or plants and recipes (Aventurian Herbalism) can be found in the F-Shop. In the armouries you will find equipment ranging from weapons and armour to tools that can be used by players as well as by master craftsmen. In the Aventurian Bestiary creatures of various kinds are described, which populate the fantastic world of the Dark Eye. Source books such as the Aventurian Bestiary I/II and the Aventurian Armouries are interesting for almost every game group. This provides players and gamemasters with inspiration to present their characters in an unforgettable way. In these books the principles of faith of the respective churches are written down from the point of view of an Aventurian. If you are particularly interested in one of the gods of Aventuria, we recommend the Vademecum series. For example, the source book “The Warring Kingdoms – Nostria and Andergast” illuminates the conflict between the eponymous kingdoms and deals more explicitly with geography, cities and villages, myths, superstitions, festivals, costumes, martial arts, trade, animals, plants, churches and cults, magic, famous people and much more. The source volumes (or source books) offer the players and the gamemaster the opportunity to deal with the regions, religions and cultures in Aventuria in more detail.

So you as a player or game leader have the possibility to expand your knowledge individually and step by step. In these books, the battle (Aventurian Compendium), the Magic of Aventuria and the Gods of Aventuria are discussed in detail. The rule extensions include specialized books such as the Aventurian Compendium I/II, Magic of Aventuria I/II/III or Gods of Aventuria I/II. The Aventurian Almanac clarifies all basic questions about the game world. It explains the history of the game world and gives you an overview of its cultures, important people, flora and fauna, secrets and much more.

Note: Although the Aventurian Almanac is actually a source book, we recommend this book for a good start in The Dark Eye.

The aspects of combat, magic and the work of the gods are also explained, and some cultures, creatures and typical artifacts of the continent of Aventuria are introduced. The reader gets an introduction to Aventuria, the game world of the Dark Eye, gets the rules explained and all the means to create his own hero. To play The Dark Eye, only the core rule is necessary.
